This is where you’ll have some decisions to make. As you navigate through the maze, a horde of zombies lurks on your trail, forcing you to move forward. The roguelike element comes in the form of a hexagonal overworld map at the start of each run. You’ll eventually face tough bosses in order to access later levels. Things start out simply enough, but ramp up in difficulty as you progress. Your goal is to score enough points to satisfy the board’s requirement in order to proceed to the next. I think it was the right move for this kind of game. Yes, the game has a quirky sense of humor that keeps things light instead of dreadful. It works with the comical nature of the zombies present here. But the physics feel much more floaty than an actual pinball table. Granted, this game isn’t going for realism by any stretch of the imagination. The pinball mechanics in Zombie Rollerz feels very akin to video pinball games of the past. Pretty standard fare to begin with, but don’t go anywhere just yet. The dead saunter towards the bottom of the screen, and you must wipe them out with your attack pinball. Much like other pinball RPGs, your goal is to stay alive by keeping enemies (in this case, zombies) away from your flippers. There’s still a lot of love poured into this title, and it’s worth checking out for fans of pinball. This combination works better than other attempts at joining pinball with RPG elements, but it didn’t draw me in quite the same as others. But this particular title adds in another genre that appeals to my sensibilities: roguelikes. I love when developers take some risks with the format and try to make pinball more than just a score-grab. I’ve spent more hours on the Pinball FX series than any other games in recent memory.
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